As a turn-based strategy game for the Game Boy Advance, Advance Wars was created by Intelligent Systems and published by Nintendo. North American distribution began on September 10, 2001. Supposedly in response to the September 11th attacks in the United States, the release of the game in Japan and Europe was pushed back.
Both this game and its sequel, Black Hole Rising, were first released in Europe in January 2002, but they didn’t make it to Japan until the Game Boy Wars Advance 1+2 collection in 2004. On April 3, 2014, Advance Wars was published for the Wii U Virtual Console in both Europe and North America at the same time.
The Advance Wars series consists of the Game Boy Advance games Advance Wars and its sequel, Advance Wars 2: Black Hole Rising, as well as the Nintendo DS games Advance Wars: Dual Strike and Advance Wars: Days of Ruin. At E3 2021, Nintendo said that WayForward would remake and distribute both Advance Wars and its sequel, Black Hole Rising, for the Nintendo Switch in a new compilation titled Advance Wars 1+2: Re-Boot Camp.
Like the other games in the series, which were released only in Japan due to Nintendo’s belief that Western consumers would not be interested in turn-based games due to their complex gameplay, this game was never intended for sale outside of Japan.
To address this, the designers of Advance Wars included a comprehensive tutorial that serves as an alternative to reading the manual to learn the game’s mechanics. The game’s success, according to designer Kentaro Nishimura, changed Nintendo’s perspective on what gamers in the West want, and it is widely believed that this is why Nintendo began releasing the Fire Emblem series, also developed by Intelligent Systems, outside of Japan with its seventh instalment.
The conflict between Orange Star and Blue Moon, two imaginary states on the same continent, has been going on for a long time. After a commanding commander from the Orange Star named Andy is accused of attacking the forces of two other nations, Yellow Comet and Green Earth, for no cause, the conflict escalates to a global level. After its release, the game received widespread praise and quickly earned a place among history’s finest video games.
Each mission’s goal is the same: wipe out the enemy force. Some maps offer unique goals, including taking over a certain number of cities or holding out for a certain number of days, while others simply require you to eliminate all of your opponent’s units on the map (known as routing the enemy) or seize their headquarters.
There are a variety of game modes to choose from, including an instructional mode called “Field Training,” a story mode called “campaign,” a high-scores option called “War Room,” multiplayer modes, and a map-creation mode. You can increase your rank and buy new COs and maps from the Battle Maps store by participating in either the “Campaign” or “War Room” modes.
After a successful battle on a given map, the player receives an additional rank for effort based on how quickly, powerfully, and skillfully they overcame their opponents. Speed is measured by the number of days spent trying to win the battle, power by the number of enemy units defeated, and skill by the number of the player’s own units that survived (in percentage).
Depending on the map’s terrain, a unit’s movement speed, line of sight, and defensive value will all be modified. Roads, plains, woods, bases, HQs, ports, cities, airports, seas, reefs, shoals, rivers, and mountains are all examples of the various sorts of terrain.
Except for flying units, which are unaffected by the landscape, the terrain will have some effect on your army’s performance. Fog of war, when activated, can reduce a player’s vision, forcing them to rely on the lines of sight of particular units, which varies from unit to unit; infantry can widen the view when in the highlands, while woods and reefs cannot be seen into until a unit is nearby (next to) it.
In Advance Wars, you can choose from 18 distinct sorts of military forces. The firepower, fog of war visibility, mobility, and fuel capacity of each unit are all predetermined. Some units carry two weapons, each of which can be used against a specific class of foes. There are transport units that are unarmed, attack units that use indirect tactics, and everything in between. Infantry, armoured vehicles, naval vessels, and aircraft make up the entirety of the units. All units have their own set of advantages and disadvantages. Each round, a certain percentage of a unit’s fuel is consumed; if the unit is unable to move because it has run out of fuel, the turn ends with the unit’s destruction. When submerged, a submarine’s fuel consumption increases.
A game’s Multiplayer option allows players to compete against both computer-controlled opponents and other real-life humans. Pre-battle, players in multiplayer matches can adjust a number of variables. Both a Versus mode and a Link mode are available for multiplayer.
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To play in Versus mode, each player must have their own Game Boy Advance system. After one person uses the system, it is passed on to the next. The gameplay of Link mode is identical to that of Versus mode; the only difference is that multiple consoles are employed. The game requires either a single Game Pak or a separate Game Pak for each player.
Army units are commanded by officers known as “COs.” Some COs work better with certain units, and most COs give their units some sort of special ability or disadvantage, such as increased firepower, increased strength, or a shorter firing range. COs also have a Power Meter, which fills up when they defeat enemy units or take heavy damage from an offensive attack.
A CO’s “CO Power,” activated when the metre is full, has a temporary beneficial effect on friendly troops and a detrimental one on enemy units. Olaf can make it snow, reducing his opponent’s mobility range while increasing his own, while Nell can provide her units a Critical Strike bonus.
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